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This month’s update is a bit lighter than usual, focused primarily on squashing long-standing bugs and refining gameplay. We’ve been working through community feedback to smooth out some of the more persistent issues and improve the overall experience. In many cases, when bugs linger for years, it’s because they’re difficult to reproduce or require significant rework to fix—so we’re glad to finally address several of them.

Gunshot Sound Range

The old default maximum distance a sound could travel was around 350 meters. (the size of a default network grid) This was the same for all weapons, as explained above.

The new values are as follows:

  • Pistols / SAR / SKS / SMGs / Shotguns – 400 meters
  • AK / LR – 500 meters
  • LMGs / Minigun / Long Distance Rifles (Bolt Action Rifle / L9) – 600 meters

It might only seem like 50 extra meters on the low end, but those 50 meters will be seeping into your neighbouring grids (unlike before) and letting you hear more of the world around you.

These values also mean that players will now be able to hear you from much further away if you’re choosing to use stronger weapons such as the AK or a bolt-action rifle. 

Sleeping Bag Labels

A small but handy quality-of-life improvement is live today: labelled sleeping bags.

From now on, when you place or look at a sleeping bag, you’ll see the custom name you’ve assigned to it. This makes it much easier to keep track of multiple respawn points—perfect for organising team bases, raid stashes, or just managing your own setup.

To view bag labels, you’ll need building privileges and a hammer equipped.

Fixes and Improvements

  • Tugboat Shelf Issue: Fixed an issue where shelves would not function properly on tugboats.
  • Favourite Servers Display: Addressed a problem that sometimes prevented your favourite servers from displaying correctly.
  • Character Eye Issue: Fixed an issue where a character’s eyes could remain closed unintentionally.
  • ZoomItem NRE Fix: Added a check to ensure the sky is not null before attempting to prevent a ZoomItem NRE (NullReferenceException).
  • Discord Settings Button: Fixed an issue where the Discord settings button was not functioning as expected.
  • Stack Limit for Modded Servers: Implemented an upper cap on stack amounts to prevent potential issues in modded servers.
  • Barricade Placement on Train Tracks: Fixed the issue preventing barricades from being placed on train tracks when near or inside a monument.
  • Explosion Effects After Death: Prevented explosion effects from lingering on your screen after death in certain cases.
  • Loot Container Ownership in Invisibility: Fixed an issue where item ownership was being incorrectly applied when opening loot containers while invisible.
  • Friend Menu Issue: Fixed a bug where the friend menu was considered open at all times, even when it wasn’t.
  • Underwater Lab Fog Rendering: Added a check to ensure underwater fog is rendering properly before applying it to underwater lab windows.
  • Tool Cupboard Storage Tooltip Update: Updated the Tool Cupboard tool storage tooltip for clarity.
  • Door Pickup Lock Issue: Restored previous behaviour where doors with locks would no longer block the context menu from appearing. The lock must now be removed first to pick up the door.
  • Shotgun & Handmade Shell Viewmodel Prefabs: Updated Shotgun Shell and Handmade Shell viewmodel prefabs for improved visuals.
  • BBQ Loot Panel Title: Fixed the title of the BBQ loot panel to display correctly.

Looking Ahead

October will bring significant meta and balance changes. If you’ve got suggestions, we’d love to hear them! Share your thoughts with us on our socials—including Discord—as we’re always reading your feedback.

Coming in November: Naval Update

November marks the arrival of the much-anticipated Naval update. Expect modular boats equipped with cannons, full vessel customisation, and the ability to sail across the high seas. You’ll be able to explore new ocean-based monuments and even uncover small, outlying islands beyond the horizon.

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