All about electricity

Wire Tool

The fundamental connection between all these new items, the Wire Tool is a core component of electricity. To use it, simply equip, right click on an electrical object, select your choice on the wheel, and then connect to another object. You can also left click while dragging the wire to pin it to that part of the wall or floor.


 Small generator

The first step to powering anything is to find a source of electricity of course! That’s where the small generator comes into play. Placed on the ground or a shelf, the small generator produces power for up to 3 external sources. At the moment, it doesn’t require any fuel, but I expect that to change prior to this functionality going live.



Rust Update 23 August 2018

AI Improvements

Progressing on several improvements to both animal and scientist AI. This includes going dormant properly, awareness of thrown objects, avoidance of explosions, robust sensation data around explosions, and more.

Mainly these improvements have been based around behavior, but some performance optimizations have also been made. Long and short: AI should behave better with less overhead.

Smoke grenade tweaks

After adding smoke grenades in last week, Helk has made a few adjustments. They will now stack to two, players can throw them farther, and you can’t use them under water.

As you may recall from last week, smoke grenades last about 60 seconds, obscure the area they are thrown in, and can only be purchased at Bandit Town for 10 scrap.

Cargo ship event

Progress on the newest server event continues this week as Damian and Vincent polish the art of the Cargo Ship. As mentioned in the devblog, this ship will sporadically circle the waters of Rust, giving players the opportunity to board, loot, shoot, and more.

Damian said he’d send me some shots at some point today, so stay tuned for some initial images.

Hapis 10

Alistair is working on another iteration of the Hapis Island map. With a focus on polishing some areas up, he’s doing more fine tuned work this month with the intention of putting some large changes in next month for longer testing.

Other stuff

Pumpkins and corn and now stackable and no longer have condition
More work on optimization
Misc Bandit Town fixes


Update 16 August 2018

Smoke grenades

Helk snuck a new item into the game this week. Smoke grenades can now be purchased at Bandit Town for 10 scrap each. They cannot be crafted and appear to only be obtainable at the weapon shop of the newest monument.

A handy tool, smoke grenades emit a large amount of - you guessed it - smoke. The smoke lasts around a minute and does a good job of obscuring the area. In the interest of performance, Helk has significantly lowered the amount of particles. He's also added a full grey-out effect when in the smoke to prevent anyone from being able to see out. 


grenade.smoke.png Available at
Bandit Town
10 scrap
~1 minute


The team continued working on improving performance. Among other things, Diogo and Helk removed allocations for garbage collections in a bunch of places. Given this appears to have been another source of stuttering in the game, players will hopefully experience much fewer issues come the next update.

Skin icon fixes

For a while now, icons for certain skins haven’t been loading properly. Thankfully, that appears to be resolved this week after Andre has rebuilt all skin icons. He’s also fixed skinned mesh render bounds not always refreshing when rendering icons, which could lead to odd icon scales.

Recycler improvement

Helk has modified an annoying trait of the recycler. Instead of anyone being allowed to turn it off - which opened up for a lot of trolling around communal recyclers - only the user of the recycler may now operate it.

Cargo ship progress

Vince and Damien have continued their work on the art to go with an upcoming server event, the Cargo Ship. As described in the roadmap, the Cargo Ship will occasionally circle the map in Rust, allowing players to approach and board to battle scientist NPC’s and each other to secure loot.

No visuals from the team on this yet, but it does appear to be a priority to get in for this months update. More on this as work progresses in the coming weeks.

Other stuff

  • Recycler added to Bandit Town
  • inventory.give now takes item condition as an optional third parameter
  • Icon for supply signal has been updated