Forced blueprint wipe June 7th
Facepunch announced earlier this week there will be a forced blueprint wipe accompanying the forced map wipe on June 7th. This is largely due to some underlying shifts in the newest version of Unity which was recently released. Thankfully, this new version of Unity may also come with some much needed performance boosts...
For the past several weeks, performance on large servers has been pretty abysmal. I know it is very frustrating to invest so much time into a game, only to experience - and perhaps get fucked over by - shitty performance. To be clear: this is not an issue with any individual server or host. Rather, it is the result of a lack of optimization in the current version of the game.
Thankfully, the developers are aware of the issues and have several improvements in the works. Also, with the latest version of Unity around the corner, it’s possible some more performance enhancements may work their way in. As usual, we won’t know the full extent of the improvements till they are up and running on a large server.
I apologize for any inconvenience this has caused players on our larger Rustafied servers and thank you for your understanding and patience with this matter.
On an interesting new branch by the name of skydiving, Alex has committed a couple of new animations dealing with, well, skydiving. This was apparently a request made by Helk (who is out for 2 weeks) so no further details have emerged yet.
Are we soon to be jumping out of a Rusty Battlebus? Will scientist NPC’s be dive-bombing us from above? All remains to be seen, but we’ll let you know as soon as more information becomes available.
A new version of Unity (the underlying engine that runs Rust) has been released. Andre has been working on getting Rust running on this new version, and we expect it to go live with the next forced wipe on June 7th. If you’re interested in the nitty gritty of what’s in store, check out the Unity changelog.
- More work on the new Bandit Town monument
- Started work on a new canoe and oar
- Matt has made some more progress on hair, including some fixes for hair clipping through headwear
- Progress on monuments puzzles (still a work in progress, nothing to show yet)
- Improvements to Hapis including the addition of the compound monument (expected to go live June 7th)
- Fixed upgrade menu highlight not working sometimes