Rust Update 3 May 2018

For the first time, Rust has an area solely designed to allow for safe player and world interactions with minimal chance of harm unless you are brandishing a weapon, or have recently brandished one. Filled with peacekeeping turrets and scientist NPC’s this zone is likely going to shift a few dynamics in the game, and will certainly see some tweaks as time goes on as well. New loot environments are spread out in the ocean surrounding Rust island for your looting pleasure following this update.

The Compound

Designed around a small town connected to the roads leading to other monuments the Compound offers many amenities for players starting out fresh, or a change of pace for established players. This area is loaded with peacekeeping turrets and NPC’s. Attempts to disrupt that peace are met with swift force as only a 4-second warning is given if you equip a weapon or lethal tool. After that you are considered hostile and will be gunned down, you remain a hostile threat in the area for 10 minutes following your infraction. You should be able to recover your items though as looting bodies that aren’t your own is considered a hostile act as well.

The words “Safe Zone” are shown on the bottom right side of the screen where you see things like comfort and building privilege, this safe area extends to the range of the external peacekeeper turrets. Vending machines with resources, tools, mixed level gear and weapons are spread throughout along with a refinery, recycler, research table, repair bench, and a couple of level one benches are available as well. A neutral sit-down area is located within the walls which will surely foster colorful conversations.

Diving Gear

Diving gear is making its official debut today. This must-have attire for deep sea looting cannot be crafted and is primarily found on floating junk piles. The oxygen tank capacity has been increased to 600s as well. For more information on diving and the individual clothing pieces please check out last week's post.

Underwater vegetation, rock outcrops, and sunken treasure

Vegetation and rocks are now found all around of the coasts around the map. The sand-covered ocean floor now is dotted with plants and procgen rock outcrops to add a noticeable visual improvement. Along with the aesthetically pleasing environment, sunken boxes, barges, and boats can be found as well. Boxes can be untied and float to the surface to be looted. Diving gear is required as the time spent underwater including untying will cause drowning fairly quickly, it’s also painfully difficult to see this underwater loot without said gear.

First Person Clothing

Another graphical and immersion improvement has been added this week in the form of first person clothing! A long time request from the community, first person clothing is now reality. You can see your fancy threads while holding a weapon or tool, and it updates based on the skin that you choose.

Server Performance

Alistair has shared with us that server performance is largely going to remain the same with this update. As some of you have experienced on our US and EU Main servers, in-game performance has been less than ideal at times. At Rustafied we are constantly monitoring and proactively working on our servers to maintain the highest performance possible. A bit of bright news was shared as well though, Unity 2018.1 was just released and the dev team is hard at work on bringing those improvements to the game as soon as possible.

Other Stuff

  • Local player footsteps are quieter than other players
  • Flare cost reduced
  • High external walls and gates decay much faster when placed outside of TC range
  • BBQ volume tweaks to prevent clipping through walls

Rust Update 10 May 2018

Compound fixes and improvements 

  • The CH47 now takes safety zones into account when considering targets
  • Another Compound out of bounds fix
  • Small hostility check optimization for Scientists
  • NPC turrets no longer allow any other type of NPC close to the Compound, other than Scientists
  • Compound NPC now treat animals as hostile
  • Fixed lerp client time offset corruption
  • Fixed EAC launcher logo missing+error
  • Started work on adding Compound monument to Hapis
  • Unity 2018.1.0 progress including shader tweaks and some bug fixes
  • Antihack improvements

Rust Update 7 June 2018

Forced blueprint wipe June 7th

Facepunch announced earlier this week there will be a forced blueprint wipe accompanying the forced map wipe on June 7th. This is largely due to some underlying shifts in the newest version of Unity which was recently released. Thankfully, this new version of Unity may also come with some much needed performance boosts...


For the past several weeks, performance on large servers has been pretty abysmal. I know it is very frustrating to invest so much time into a game, only to experience - and perhaps get fucked over by - shitty performance. To be clear: this is not an issue with any individual server or host. Rather, it is the result of a lack of optimization in the current version of the game.

Thankfully, the developers are aware of the issues and have several improvements in the works. Also, with the latest version of Unity around the corner, it’s possible some more performance enhancements may work their way in. As usual, we won’t know the full extent of the improvements till they are up and running on a large server.

I apologize for any inconvenience this has caused players on our larger Rustafied servers and thank you for your understanding and patience with this matter.


On an interesting new branch by the name of skydiving, Alex has committed a couple of new animations dealing with, well, skydiving. This was apparently a request made by Helk (who is out for 2 weeks) so no further details have emerged yet.

Are we soon to be jumping out of a Rusty Battlebus? Will scientist NPC’s be dive-bombing us from above? All remains to be seen, but we’ll let you know as soon as more information becomes available.

Unity 2018.1.0

A new version of Unity (the underlying engine that runs Rust) has been released. Andre has been working on getting Rust running on this new version, and we expect it to go live with the next forced wipe on June 7th. If you’re interested in the nitty gritty of what’s in store, check out the Unity changelog.

Other stuff

  • More work on the new Bandit Town monument
  • Started work on a new canoe and oar
  • Matt has made some more progress on hair, including some fixes for hair clipping through headwear
  • Progress on monuments puzzles (still a work in progress, nothing to show yet)
  • Improvements to Hapis including the addition of the compound monument (expected to go live June 7th)
  • Fixed upgrade menu highlight not working sometimes
Subscribe to this RSS feed