How it works: kills are credited to the weapon in the killer's hands (guns, bows, melee, launchers) or the explosive that did it. PvP = players, PvE = scientists / NPCs and animals. Headshots and HS % count PvP kills only. Distance is the bullet's travel distance (or player-to-target distance for melee / explosives). Bleed-outs and kills with no weapon aren't counted. Click a gun to see who used it.